Animation experiments



                       MY FIRST SHORT ANIMATION ABOUT FACIAL EXPRESSIONS:









What was the aim of this session? What did you do to meet that goal?


The objective for this session was to create and design a basic Adobe animation about human feelings (e.g., feeling upset, outraged, or excited). I met my end-of-assignment goal by making roughly 3 facial expressions (those included a normal emotion, an unamused feeling, and an angry feeling) and showing them off with my meteor objects moving down towards my characters thanks to some important keyframes making this possible.

Explaining: Explain any practical processes you tried out.


THE 4 BASIC RULES FOR DRAWING ANIMATIONS:


1. Squash and stretch: When animating, squash and, stretch characters. Objects or subjects to give your animation a sense of weight and flexibility. 


2. Timing: Includes the number of drawings or frames in a given action and will determine the speed of your completed animations.


3. Exaggeration: Uses imitations to perfection even if some animations could end up being dull or boring at the end so in general, exaggeration can be useful.


4. Anticipation: Gives out most movements and has a wind-up. This is called the anticipation frame and the anticipation frame can prepare a wide audience for what animations can most likely do


Feelings: How well do you feel each one of these processes went?


I feel like there is almost nothing at all that needs any changes from my finished product so for my feelings about how each process went during the task, I felt both amazed and proud. 

Final outcome: How satisfied are you with the outcome of your practical? What about theory - is there a part you're still unsure about and will need to explore further?


I feel this session has gone well/satisfied me. This is because the outcome of my final product ended up being outstanding (in my own words) with the feelings of my drawn-out character and the meteors in my animation playing a massive role by landing a direct hit on one of my character's sides of the face. 


Conclusion: What else could you make from what you've learnt today? What specifically will you carry forward into your future work?


When I look at future animation work, the main thing I want to try more of is expressing some extra feelings like being good or being bad for something. The one thing I will carry forward from this experience is using keyframes (which the meteors have) and that is because keyframes are an important source when designing/making an animation, especially for more unexpected results. 





INTRODUCTION TO CINEMATOGRAPHY

                                        


What was the aim of this session?


The aim of this session was to be able to draw simple, but obvious photographs on Adobe Animate by choosing four camera shots and drawing examples of what they look like.


What did you do to meet that goal?


I met my goal at the end of this lesson by researching what my camera shots of choice mean (e.g., point of view means a person/animal's view of their surroundings) and by having thoughts on what kind of drawings I wanted to draw for my examples. 


Which shots did you find the most interesting and why?


The part of the lesson that I found most interesting about the shots was both the Dutch tilt and extreme close-up shots. 

The reason why I believe the Dutch tilt and extreme close-up were the most inspiring shots, in my opinion, is because when I looked at all of the camera shots from the beginning, I liked how Dutch tilt and extreme close-up shots were presented (e.g., the Dutch tilt by moving a slight bit from a perfect frame and the extreme close-up by viewing a character's feelings about their surroundings). 


Which of them would you like to use when you make a film or animation?


It depends, the camera shots that I like the most (also included in the last question) are the Dutch tilt, the extreme close-up, the full shot, and the point-of-view shot. However, if I were to choose one I would like to use the most when it comes to making a film/animation I would choose the extreme close-up shot. 

The reason for that is that whenever I only see a character's/object's eyes/part of their structure, I always feel extremely fascinated by what would happen next after that specific scene (e.g., a human character with a shocking look on their face thinking their journey is over).


Conclusion: what have you learned today that will carry me forward into future projects?


The things that I have managed to learn on the day of this assignment include:


  • What kinds of camera shots they are in filming/animating 
  • Drawing specific camera shots
  • Using more of the brush tools 


Colouring techniques in Adobe Animate:















What was the aim of the session? What did you do to meet that goal?


This session aimed to compose environmental images using coloring techniques and understand how more advanced tools work on the program (e.g., shape tools, layers, colour picker). 

To reach that goal in the end, I tried to test out a few of those new tools I haven't used yet during my time using Adobe Animate but in the end, I only managed to get past the first few procedures of the lesson. 


Which tools did you already know? Which one did you find the most interesting and why?


I already knew quite a few tools from the start but there were some I was not certain about using from the start, it included things such as the radial gradient, the glow filter, and combining colours. 

When I looked at the final outcome, I thought the additional layers gave me the most interest during the project and that is because I could customize a list of titles ranging from the background, the bubbles, and much more throughout attempting to reach the end of the lesson.


How well do you feel your environment came out? What was the hardest part of the process?





                                                  Stanmore Studios group project:


SCRIPT FOR STANMORE STUDIOS ADVERT (L2 MEDIA).docx


The full script:


Hi, my name is, and I will be talking about Stanmore Studios. Stanmore Studios is a new area that will be introduced into the Media Department (Larch) in the future. We have so much equipment to offer. We have a green screen, cameras, mics, a soundproof room, and many more to your liking 

 

Stanmore Studios, coming to Stanmore College soon. 




The finished Stanmore Studios advert:


Stanmore studios Advertisement FINAL.mp4




























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