MY FIRST SHORT ANIMATION ABOUT FACIAL EXPRESSIONS:
THE 4 BASIC RULES FOR DRAWING ANIMATIONS:
1. Squash and stretch: When animating, squash and, stretch characters. Objects or subjects to give your animation a sense of weight and flexibility.
2. Timing: Includes the number of drawings or frames in a given action and will determine the speed of your completed animations.
3. Exaggeration: Uses imitations to perfection even if some animations could end up being dull or boring at the end so in general, exaggeration can be useful.
4. Anticipation: Gives out most movements and has a wind-up. This is called the anticipation frame and the anticipation frame can prepare a wide audience for what animations can most likely do
What was the aim of this session?
The aim of this session was to be able to draw simple, but obvious photographs on Adobe Animate by choosing four camera shots and drawing examples of what they look like.
What did you do to meet that goal?
I met my goal at the end of this lesson by researching what my camera shots of choice mean (e.g., point of view means a person/animal's view of their surroundings) and by having thoughts on what kind of drawings I wanted to draw for my examples.
Which shots did you find the most interesting and why?
The part of the lesson that I found most interesting about the shots was both the Dutch tilt and extreme close-up shots.
The reason why I believe the Dutch tilt and extreme close-up were the most inspiring shots, in my opinion, is because when I looked at all of the camera shots from the beginning, I liked how Dutch tilt and extreme close-up shots were presented (e.g., the Dutch tilt by moving a slight bit from a perfect frame and the extreme close-up by viewing a character's feelings about their surroundings).
Which of them would you like to use when you make a film or animation?
It depends, the camera shots that I like the most (also included in the last question) are the Dutch tilt, the extreme close-up, the full shot, and the point-of-view shot. However, if I were to choose one I would like to use the most when it comes to making a film/animation I would choose the extreme close-up shot.
The reason for that is that whenever I only see a character's/object's eyes/part of their structure, I always feel extremely fascinated by what would happen next after that specific scene (e.g., a human character with a shocking look on their face thinking their journey is over).
Conclusion: what have you learned today that will carry me forward into future projects?
The things that I have managed to learn on the day of this assignment include:
- What kinds of camera shots they are in filming/animating
- Drawing specific camera shots
- Using more of the brush tools
Colouring techniques in Adobe Animate:
Stanmore Studios group project:
SCRIPT FOR STANMORE STUDIOS ADVERT (L2 MEDIA).docx
The full script:
Hi, my name is, and I will be talking about Stanmore Studios. Stanmore Studios is a new area that will be introduced into the Media Department (Larch) in the future. We have so much equipment to offer. We have a green screen, cameras, mics, a soundproof room, and many more to your liking.
Stanmore Studios, coming to Stanmore College soon.
The finished Stanmore Studios advert:
Stanmore studios Advertisement FINAL.mp4


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